Town: Odíhg Sāwhufíh

Odíhg Sāwhufíh

Odíhg Sāwhufíh
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionYǐkh Hě Maquis
Founded1658
Community LeaderElder Brtco Machen
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3172 m (10406 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population1486
Population Density247 people per km2 (743 people per mi2)
Town AuraChronomancy
Naming
Native nameOdíhg Sāwhufíh
Pronunciation/səˑw/ /ˈhufɪ̞/
Direct Translation[heritage] [innocent]
Translation[Not Yet Translated]

Odíhg Sāwhufíh (/səˑw/ /ˈhufɪ̞/ [heritage] [innocent]) is a subtropical Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Odíhg Sāwhufíh is derived from the Tauric language, as Odíhg Sāwhufíh was founded by Trg̈g̈gado Cecil, who was culturaly Tauric.

Climate

Odíhg Sāwhufíh has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Odíhg Sāwhufíh receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Sāwhufíh covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3172 m (10406 ft) above sea level.

Overview

Odíhg Sāwhufíh was founded durring the late 17th century in early fall of the year 1658, by Trg̈g̈gado Cecil. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trg̈g̈gado Cecil.

Odíhg Sāwhufíh was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Sāwhufíh is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Sāwhufíh is buildings folow an organic layout of premissive baked earthen streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Odíhg Sāwhufíh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Odíhg Sāwhufíh long.

Civic Infrastructure

Odíhg Sāwhufíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Sāwhufíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Sāwhufíh's parks.

Odíhg Sāwhufíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Sāwhufíh.

Odíhg Sāwhufíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Sāwhufíh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Sāwhufíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Sāwhufíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Sāwhufíh's public wards, blessings, and other arcane systems.

Odíhg Sāwhufíh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Sāwhufíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Sāwhufíh's natural decorations nor waterways.

Odíhg Sāwhufíh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Odíhg Sāwhufíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Sāwhufíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Sāwhufíh's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Odíhg Sāwhufíh birds speak prophesy.

The Gremlin near Odíhg Sāwhufíh are known to be a mutant strain of the creature.

Odíhg Sāwhufíh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Elven High Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5988 m2
    • Cattle and Similar Creatures: 371
    • Poultry: 4458
    • Swine: 297
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

484 of Odíhg Sāwhufíh's population work within a Foundational Occupation.

928 of Odíhg Sāwhufíh's population do not work in a formal occupation, but do contribute to the local economy. 74 (5%) are noncontributers.

Points of Interest

Odíhg Sāwhufíh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

A local has came up with a wonderful new idea (18171 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a longspear of Elven High Magic, an a longspear imbued with great amounts of Elven High Magic energies was created near Odíhg Sāwhufíh by in time immemorial, reportedly some time during the late 2nd century.

History